Fleur Case Study
Consumer art tech startup matching people with artists they love
(Predecessor to spring.art)

Project Summary
Problem Domain: Art
Timeline: 1 year, Jun. 2021 - May 2022
Role & Team: Founder and Chief Technology Officer, Lead Designer, Team of 3
Tools: Figma
Methodologies: paper sketches, usability testing, digital prototyping, user interviews, iterative design
Final Product: alpha web app (now deactivated), hi-fi digital mock-ups
Problem
Getting involved in the art world is near impossible if you are not born an insider.
From having to attend parties, to being very wealthy, or well networked in the art space, today’s art world does not cater to the uninitiated.
"Is it wrong to say that I don't like any pieces in this exhibit?"
George K.
Art newcomer, Stanford grad, LACMA exhibit disliker
Early Design Process


Point of sale → lifetime user value
Continual artist-user relationship development, daily engagement, viral shareability


Fleur conceptual graphics
Decentralized communities
Bottom-up flow
Early adopter support
Final Designs
